Terrone is killed by a pirated program (offered after 4 years on certain days) with 3 options (to disable the appearance of new dominators of his series, the weapons of Terron, to remove the planetary shield - PB on the Terror with his murder). Instead of ignoring them like dominators and waiting for better guns.Originally posted by Кефир:As far as I remember, fine tuning games are also suitable, then you can try through liquidation of dominators: putting 8 technical level and starting skills nps = 0, you can quickly fry out a full set of turbogravirs and high-level equipment (a gift pirate case: 1300 xp and max armor, 1 The trunk is smaller, artifacts do not affect, because especially we will not have time to fake) to kill the blaser. You have o deal with them right from the start and help coalition. If dominators became weaker with each passing year pirats became stronger. Thats why on default strenght pirates would win if its npc vs npc fight, Player like a god can crush pirates with help of coalition. Game was too easy.Įven now if you tweak pirates in additional setting to be slighlty weaker than coalition would fight them on even terms. In original on 100-1500 in 3330 year coalition would solo kill all dominators except scripted boss fights. If coalition could win without you player would lose any need to play. This is due to crap balancing, and also because pirates can escape when they think they'll lose, while the coalition always suicide well coalitiom always lose. The endgame always looks the same on hard dif - pirates win. I wasn't saying I'm having problems with the pirates, I'm saying that the coalition can't handle them at all, not even in the endgame. Originally posted by Huggles `:Wyrtt, don't be an idiot.
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