![]() ![]() NASApunk goes back to the 1950s and 1970s, when space was a frontier of conquest, an extraterrestrial reflection of the conflict between the two superpowers, US and USSR, that ran parallel to the arms race and the growing tension of the Cold War. “Early on in this project when we were trying to establish the overall aesthetic of this game, we sort of coined the term ’NASA-Punk’ to describe a sci-fi universe that’s a little more grounded and relatable,” the art director explained to Xbox Wire, the official press channel of the Microsoft gaming department. The key word, metaphorically placed by art director Istvan Pely on the developers’ table in order to give a shape to the project, is precisely NASApunk. Starfield is an exploration, in the shape of a game, of how humanity could really live in space, but with a necessary pinch of epic and a sprinkling utopia to give more vitality to the storytelling. ![]()
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